Hullbreakers is a fast-paced, sci-fi themed 3rd person shooter, based in outer space. You play as a small tank, making your way through the lower bowels of a gigantic warship; taking down a variety of enemies with a range of interchangeable weapon types.
Hullbreakers was my first experience creating a 3D game, with emphasis on using Unreal Engine's blueprint features to make the game mechanics.
One of the main challenges I faced whilst working on this project was the logic for the enemy-movement: trying to blueprint patrolling, random movement, and chasing enemies was a fun opportunity to test my understanding of the game engine.
Fundamentals of blueprint logic
Developing core game mechanics
Testing principles and iterative design
AI enemy logic
Level design
UI implementation
All graphics were made in either PowerPoint or Procreate.